Traveller-digest     Saturday, October 2 1999     Volume 1999 : Number 1154



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

RE: Signing the TML database
RE: Military Bands (was Re: Bagpipes)
Re: Re TNE/Nth RFW
Re: "Unofficial" Campaigns
Re: Traveller Versions
Re: Signing the TML database
RE: Signing the TML database
Re: Signing the TML database
Re: Signing the TML database
Re: Annic Nova
Re : Re TNE/Nth RFW
Re: Annic Nova
Re: Traveller Player Roster
Re: Taxation
Re: TL8 Light Battlesuit
RE: Signing the TML database
Re: Traveller Versions
Re: Re TNE/Nth RFW
Re: Annic Nova
Re: Traveller versions

----------------------------------------------------------------------

Date: Sat, 2 Oct 1999 13:33:57 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Signing the TML database

Biggest prob right now is that I can't hit the downport domain at all.  It
times out...

And here I was, looking forward to playing with AMV's Gunsmith spreadsheet.

Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Sword
> Worlder
> Sent: Saturday, October 02, 1999 6:54 AM
> To: traveller@lists.imagiconline.com
> Cc: j-man@iname.com
> Subject: Re: Signing the TML database
>
>
> Huh?  Did you get to the "Citizens of the TML" page?  You sent an
> e-mail to
> webmaster@downport.com and it was returned?  I'd like to see a copy of any
> returned e-mails that anyone has gotten, please.  I do not know
> of any spam
> filters on any Downport.com addresses.  I certainly need to get to the
> bottom of the problem.  Thank you for informing me.  Anyone else have the
> same problem?
>
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> The TRAVELLER Domain
> http://www.downport.com
> Colin Michael, WebDev
>
> ----- Original Message -----
> From: Jory Earl <j-man@iname.com>
> > Man talk about rude!  I went to the website that SwordWorlder
> mentioned to
> > add my bio and it returned it all saying it was "unwanted spam".
> >
> > Well I guess I won't be on that list.
>
>
>

------------------------------

Date: Sat, 2 Oct 1999 13:36:43 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Military Bands (was Re: Bagpipes)

'S kinda' freakin' me out too, the more I think about it.  Quick!!!  Dont'
think about polar bears!! [too late]

[uncontrolled shudder, couple with Wide, Evil Grin]
Jesse






> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of cos 90
> Sent: Saturday, October 02, 1999 8:37 AM
> To: traveller@lists.imagiconline.com
> Subject: Re: Military Bands (was Re: Bagpipes)
>
>
> >You want to try listening to the band of HM Royal Marines playing the
> >Imperial March from The Empire Strikes Back - it's a piece you wouldn't
> >want to hear them play in anger.
>
> Just thinking about it is giving me a serious case of the willies... :)
>
> -- g
>
>
>      Glenn St-Germain  Edmonton, Alberta, Canada
> cos90@powersurfr.com  http://plaza.powersurfr.com/glenn
>         "There is no longer any normal to be"
>                                  -- Gary Numan
>
>
>
>

------------------------------

Date: Sat, 2 Oct 1999 16:41:36 -0000
From: "Chris Seamans" <semo@pil.net>
Subject: Re: Re TNE/Nth RFW

- -----Original Message-----
From: Mark Watson <markw@antares.demon.co.uk>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Saturday, October 02, 1999 6:54 PM
Subject: Re: Re TNE/Nth RFW


>Chris
>Unless Dave Nilsen was claiming to be hearing the voices of Deneb's huddled
>masses in his head (something which would explain alot), then I really
think he
>ought to take responsibility. That is to say, you're missing the point.

Cute, but I don't think that I missed the point. To put it simply: If, in
fact, the concept of the democratization of the Regency was something that
was part of the natural course of the storyline, whether or not Dave Nilsen
thought that the nobility system was wrong is irrelevant.

We
>could get into an argument about whether the regency democracy is plausible
or
>for that matter workable. Certainly the people of the former 3I didn't set
it
>up - the aristocracy, specifically Norris, had to surrender power.


Norris had to surrender power for what reason? Could it have been to keep
the Regency from falling apart?

>But DN was the responsible author, and he is largely responsible for the
far
>more implausible and more sweeping changes (virus, the recharacterisation
of
>Norris and Strephon) that allow the democratisation to take place.

Fair enough. I don't disagree on this point too much. However, those changes
were effectively made and locked into place, with the publication of the TNE
rulebook. Once the changes to the setting were made, the setting has to
remain plausible within that framework.

>In the
>process he once again imposed his own, very different, view of Traveller on
a
>large number of GMs running CT/MT campaigns at the time, and who had been
>repeatedly promised by GDW a place very similar to the classic imperium to
ease
>the transition to the new era.


He imposed nothing on anybody, since I must missed those days when the GDW
shock troops went from door to door forcing Traveller players to use the TNE
materials in their campaigns.

In the same vein, for some time I used Marc Miller's T4 to run a campaign in
the late 3I. I never felt imposed upon to use Milieu 0 as a setting.

>I recognise a number of people actually like the TNE setting, and a
slightly
>smaller number of people like the TNE rules. It remains the fact that GDW
>seriously let down their "installed base", and to say that the changes in
TNE
>were dictated only by the circumstances of the setting is ridiculous.


Being one of the "installed base" that wasn't seriously let down, this
"fact" is news to me.

To press the point further, I don't appreciate words being put into my
mouth. I never saud that "the changes in TNE were dictated by the
circumstances of the setting." What I did say was the democratization of the
Regency was dictated by the New Era's setting. I still maintain that.

It's interesting how the other side in this argument has to constantly
recast its arguments. The idea that TNE had "no robots" becomes the idea
that there are no robots in the main rulebook that can be considered to be
useful tools for the player characters. The idea that TNE offered no
resolution to the Civil War becomes the idea that they offered a resolution
that some people didn't like... etc, etc.

------------------------------

Date: Sat, 02 Oct 1999 13:44:59 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: "Unofficial" Campaigns

> For example, 
> when I first started GMing Traveller in 1983, I set my campaign some 400
> years in the future, after a civil war destroyed the 3rd Imperium (brought
> on by the assassination of the emperor, BTW), followed by a collapse of
> civilization, with a recovery starting at the beginning of the time my
> campaign covered.

Hmmm, sounds familiar. ;) In addition all the "canon" data is historical
backdrop for such a campaign.

------------------------------

Date: Sat, 2 Oct 1999 16:43:12 -0400
From: "Sword Worlder" <swordworlder@clinic.net>
Subject: Re: Traveller Versions

- ----- Original Message -----
From: SD Mooney <dom@cybergoths.u-net.com>
> I believe you meant to say "Books 1 thru _7_"....  ;-)

 There you go, putting words in my mouth.  I meant no such thing.  All these
new-fangled '80s books are superfluous.  One has to carefully watch that
questionable 1979 stuff, too.  That's when they started making references to
the lame "imperium" background idea.  I told people that that foolishness
wouldn't last, but they wouldn't listen!  Now look at the mess they've made.
tsk, tsk  Will they never learn?

Crusty

------------------------------

Date: Sat, 2 Oct 1999 16:46:14 -0400
From: "Sword Worlder" <swordworlder@clinic.net>
Subject: Re: Signing the TML database

- ----- Original Message -----
From: Jesse DeGraff <fenris@slip.net>
> Biggest prob right now is that I can't hit the downport domain at all.  It
> times out...

Grrr...

The whole flippin ISP is down.  Has there been an earthquake in St. Louis?
Or did Evil Stevie's minions sack the place?

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The TRAVELLER Domain
http://www.DOWNport.com
Colin Michael, once and future WebDev

------------------------------

Date: Sat, 2 Oct 1999 14:02:48 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Signing the TML database

Don't ya' hate it when that happens?  Bummer.
Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Sword
> Worlder
> Sent: Saturday, October 02, 1999 1:46 PM
> To: traveller@lists.imagiconline.com
> Subject: Re: Signing the TML database
>
>
> ----- Original Message -----
> From: Jesse DeGraff <fenris@slip.net>
> > Biggest prob right now is that I can't hit the downport domain
> at all.  It
> > times out...
>
> Grrr...
>
> The whole flippin ISP is down.  Has there been an earthquake in St. Louis?
> Or did Evil Stevie's minions sack the place?
>
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> The TRAVELLER Domain
> http://www.DOWNport.com
> Colin Michael, once and future WebDev
>
>

------------------------------

Date: Sat, 02 Oct 1999 16:30:23 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: Signing the TML database

Sword Worlder wrote:
> 
> ----- Original Message -----
> From: Jesse DeGraff <fenris@slip.net>
> > Biggest prob right now is that I can't hit the downport domain at all.  It
> > times out...
> 
> Grrr...
> 
> The whole flippin ISP is down.  Has there been an earthquake in St. Louis?
> Or did Evil Stevie's minions sack the place?

Could be both, what with Archon 23 being held this weekend just across
the river from St. Louis, and Evil Stevie's MIB representation there....

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Sat, 2 Oct 1999 17:35:19 -0400
From: "Sword Worlder" <swordworlder@clinic.net>
Subject: Re: Signing the TML database

- ----- Original Message -----
From: Black ICE <wombat@premier.net>
> > The whole flippin ISP is down.  Has there been an earthquake in St.
Louis?
> > Or did Evil Stevie's minions sack the place?
>
> Could be both, what with Archon 23 being held this weekend just across
> the river from St. Louis, and Evil Stevie's MIB representation there....

I'm glad at least one person knew what I was talking about :-)

Crusty

------------------------------

Date: Sat, 2 Oct 1999 15:30:28 -0700 (PDT)
From: Craig Berry <cberry@cinenet.net>
Subject: Re: Annic Nova

> From: Benyamene' ZeAbe' Akella <xrp@sierratel.com>
> Sent: Saturday, October 02, 1999 2:30 PM
> 
> I just recalled some more clues (from memory of course...)
> 
> *A hydroponic vegetation deck (for food I'd assumed, but nothing was ever
> said was there?).  Fresh vegies or research?  Perhaps it was a yacht??

It always 'felt' like a yacht to me.  Not much cargo space, no obvious
major weapons or armor, no lab space or large sensor arrays, lots of
living space...hard to read it as anything other than a pleasure craft. 

> **How about the little toy robot that every player I ran through the game
> shot and killed (errrr, destroyed :)  What shape was that?

Wish I still had the supplement to check.  I seem to recall it as
humanoid.

> ***The drawing on the door?  Was it if a snake?  Humanoids?

Menacing fanged snake.  Drawn in crayon in a childish hand, and on the
door where a victim of some plague was living.  The clear backstory to me
is that the family on board got sick one by one; to help the child (not
yet sick) remember not to go into the quarantined room, the parents or
guardians had him/her draw his own "keep out" sign, figuring doing it
personally would make it more meaningful and memorable.  Again, drawing
tools, style, and psychology look entirely human- (and perhaps even
specifically Solomani-) normal.

> ****The two Star Trek-like pods that were actually common ship's
> boats/pinnaces?

That was a fun one. :)

> The vessel was alien enough not to be known to anyone in Imperial space,
> but it could have been a custom design too?  But no-one knew the text of
> the markings either?  The thick plottens?? 

The markings do thicken things a lot.  The only credible scenario I can
come up with is that the ship was built by some race 'unknown' in the
Marches (perhaps on record in the databanks, but not immediately
recognizeable), and subsequently somehow came into the hands of a human
family (or family-like group) who somehow reached the Marches before being
infected with and dying of a virulent plague.  The Victoria map chip
suggests they were moving more or less coreward through the Marches --
unless that's where they were *heading*.  Hm.

> Errrr... how's the memory holding up so far?

About as well as mine, I think. :)

- -- 
   |   Craig Berry - cberry@cinenet.net
 --*--    Home Page: http://www.cinenet.net/users/cberry/home.html
   |      "There it is; take it."  - William Mulholland

------------------------------

Date: Sat, 2 Oct 1999 18:38:18 -0400
From: "DaveShayne" <daveshayne@email.msn.com>
Subject: Re : Re TNE/Nth RFW

>> I liked (loved) FFS and the alternate tech rules it contained. This
>> was/is something I believe Traveller has always and will always need! It
>> adds to the exotic feel of a race if they do "something different" than
>> the norm.

< Big snip>

>How close to CT is FF&S? What extras are covered? Is there a better
>source book? How many editions of FF&S are there, and which is the "best"?
I
>would really like some guidelines for roughing out my "heresy zone" the
>Farcast Sector.

The origional FF&S is for TNE (about as far from CT as posible I suppose).
but a little thought should allow for conversion. There is also FFS2 for T4
but it doesn't include the optional technology and is extremely difficult to
read if you don't have FFS1 for comparison.

This book is IMO both the best design book in traveller and the only reason
to muck around with TNE.

Included are many alternate FTL technologies, alternate M-Drive
technologies,
and design sequences for everything from snub pistols to spinal mounts.
It doesn't cover wet navy though (that's the only reason to muck about with
FFS2.)

Lots of grist for any "heresy zone"

Dave Shayne

No poor dumb BEM ever won a war by dying for it's species.
You win the war by makind the other poor dumb BEM
die for it's  -  Jarl Grg Es P'Ton

------------------------------

Date: Sat, 02 Oct 1999 15:50:14
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Annic Nova

At 03:30 PM 10/2/1999 -0700, you wrote:

>> *A hydroponic vegetation deck (for food I'd assumed, but nothing was ever
>> said was there?).  Fresh vegies or research?  Perhaps it was a yacht??
>
>It always 'felt' like a yacht to me.  Not much cargo space, no obvious
>major weapons or armor, no lab space or large sensor arrays, lots of
>living space...hard to read it as anything other than a pleasure craft. 

Well, the description of the Quarters deck support that conclusion.  Items
like a well stocked bar and video travelogues don't often appear on warships.

>> **How about the little toy robot that every player I ran through the game
>> shot and killed (errrr, destroyed :)  What shape was that?
>
>Wish I still had the supplement to check.  I seem to recall it as
>humanoid.

"a small, robot-like device (about 300mm high, cylindrical, and emitting
peeping noises while an electric blue spark wanders about its head/top)"

>> ***The drawing on the door?  Was it if a snake?  Humanoids?
>
>Menacing fanged snake.  Drawn in crayon in a childish hand, and on the
>door where a victim of some plague was living.  The clear backstory to me
>is that the family on board got sick one by one; to help the child (not
>yet sick) remember not to go into the quarantined room, the parents or
>guardians had him/her draw his own "keep out" sign, figuring doing it
>personally would make it more meaningful and memorable.  Again, drawing
>tools, style, and psychology look entirely human- (and perhaps even
>specifically Solomani-) normal.

The book doesn't mention fangs, just the coiled snake.  My take was that
the child copied the caduceus from medical gear after the adults all fell
sick.


- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Sun, 3 Oct 1999 00:56:37 +0200 (METDST)
From: Hans Rancke-Madsen <rancke@diku.dk>
Subject: Re: Traveller Player Roster

Hans Rancke-Madsen, Copenhagen, Denmark; rancke@diku.dk


      Hans Rancke
University of Copenhagen
     rancke@diku.dk
- ------------
"I know there are some people in the world who do not tolerate their
fellow human beings, and I just can't _stand_ people like that!"
                                (after Tom Lehrer)

------------------------------

Date: Sun, 3 Oct 1999 01:22:00 +0200 (METDST)
From: Hans Rancke-Madsen <rancke@diku.dk>
Subject: Re: Taxation

"The Roc" <roc@kewl.com.au> writes:

>I'm not familiar with the "basic price list" in comparison to the "upkeep of
>SOC rules?"  Have I missed a rule or is this a rules/play/mechanics
>observation?

CT and T4 had a few basic prices for food and lodging. I can't remember of
MT and TNE did too, but I think they did. They were:

Starvation level: Minimum food, Cr60. Dismal lodging, Cr60.
Subsistence level: Reasonable food, Cr120. Acceptable lodging, Cr180.[*] 
Ordinary level: Good food, Cr200. Good lodging, Cr200.
Good living: Fine food, Cr400. Fine lodging, Cr400.
High living: Luxury food, Cr600+. Luxury lodging, Cr600+.

[*] Or it may have been food 180, lodging 120, I can't remember.

>I always figured that the SOC/upkeep rule was pretty good for a abstract
>rule. We have people living in Australia who, like many places in the world,
>live in parks/on the street/in the gutters/etc.

Ah, but these people aren't SL 1. That is, I know that they have to be SL 1,
because the Imperium dosen't allow SL 0 (slaves). However, people living on
the street can get by with the Cr60 for food alone (plus an unknown amount
for other basic necessities). Yet the Cr250/SL rule requires them to spend
Cr250. And if they only spend, say, Cr100, they lose a SL. But they can't
get any lower than SL 1, so they won't lose it after all...

At SL 2 you're already well on your way to ordinary level. You have to spend
Cr500/month to stay SL 2. That's enough to get you reasonable food and
acceptable lodging for Cr300 and leave you Cr200 for other expenses. By
SL 3 you are already a bit over ordinary level: Cr750 will buy you good
food and good lodging for Cr400, leaving Cr350 for other expenses. By SL 5
you are living good; Cr800 for fine food and fine lodging, leaving you
Cr450 for other expenses. By SL 7, which many think is average SL (I
myself think SL 6 is the average SL, but that's just a theory), you
have to spend Cr1,750/month, which will buy you luxury food and luxury
lodging and leave you Cr550 for other expenses.

I still think that the Cr250 per SL rule is badly broken.

Now, working the other way, I think that the average citizen would be able
to buy good food and good lodging (Cr400/month). Food and lodging will
amount to roughly 2/3rd of personal living expenses (another Cr200/month).
Finally I think 25% is a reasonable average tax rate (total tax, Imperial
and local). So to have Cr600/month to spend, the average citizen will need
to earn Cr800/month or Cr9,600/year, which I round off to Cr10,000 to get
a figure that's easy to calculate with.


      Hans Rancke
University of Copenhagen
     rancke@diku.dk
- ------------
        "The referee should determine the nature of subsequent
         events based on the individual situation."
                                _76 Patrons_, p. 8

------------------------------

Date: Sat, 2 Oct 1999 18:31:17 -0500 (CDT)
From: jmaclean@ix.netcom.com
Subject: Re: TL8 Light Battlesuit

On 09/29/99 13:12:15 Anthony Jackson wrote:
>
>jmaclean@ix.netcom.com writes:
>> 
>>     Populsion: 0.6 kW drivetrain in legs with improves
>>suspension
<snip>
>>     Power Plant: 1.1 kW turbo ceramic in body, uses 0.033
>>  gph diesel, 12.72 kW hour rechargable battery good for 12
>>  hours
>>     Fuel: 0.4-gallon light self-sealing tank with 12.12
>>  hours diesel fuel (Fire 7) in body
<snip>
>>     Statistics: loaded weight 598 lbs, loaded mass 0.3 tons,
>>  total volume 5.25 cf, price $67,400, HT 10
>>  ST and reach: body ST 25, arm ST 20 (reach 1)
>>  Ground Performance: speed 13 mph, gAccel 1, gDecel 20,
>>  gMR 3, gSR 2, Move 6.4
<snip>
>> Another question, this thing weighs 600lbs, runs at 13mph, and only uses
>> .6kW?  Maybe I've got my units confused, but I think if I turned all the lights in my 
>>apartment on I could use .6kW.  Does the suspension really use this little power, or are 
>>lightbulbs not the low-energy devices I imagine them to be? 
>
>Heh.  Lightbulbs are not particularly low energy devices, try attaching a generator to an 
>exercise bike and running a light.  A horse weighs 1200 lb and runs at 20+ mph and only 
>generates one horsepower (.746 kW).

I don't think a horsepower has much to do with the actual amount of energy 
used by a horse when running.  The unit originated, IIRC, as a rough estimate 
of how many horses a steam engine could replace for the purpose of pumping 
water out of a mine.

I decided to try to answer my own question using the wonders of the web.  
According to the American Heart Association, a 150lb. person running 10mph 
burns 1280 Calories/hour, or .356Calories/sec.  Big "C" calories are actually 
kilocalories, so let's rewrite that as 356calories/sec.  One calorie equals 
4.19joules, so that's 1,490joules/sec or ~1.5kW.  This figure is for a 150lb.
person, for a 600lb. robot we multiply by 4 and that figure rises to ~6kW.  
That's _10_times_ what the GURPS battlesuit uses!

*ObTrav:  If we want to eliminate mecha-like battledress from GURPS Traveller,
	all we need to do is use realistic figures for the performance of legged
	suspensions.  I suggest dividing the GURPS Vehicle Speed Factors 
	(pg.128) for legged suspensions by ten.
	

- ------------------
Jim MacLean
Economist, Traveller Fan
Co-Author GT: Far Trader

------------------------------

Date: Sun, 3 Oct 1999 12:34:02 +1300
From: "Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz>
Subject: RE: Signing the TML database

From:           	"Jesse DeGraff" <fenris@slip.net>
Date sent:      	Sat, 2 Oct 1999 13:33:57 -0700

> Biggest prob right now is that I can't hit the downport domain at all.  It
> times out...

It was working when I uploaded the spreadsheet last night.

> And here I was, looking forward to playing with AMV's Gunsmith spreadsheet.

I've put it on my old site temporarily. There's no link to it there, but if you
connect to <http://users.netaccess.co.nz/amv/t4gs201.zip>, you should
get the file.


Andrew etc
Homepage http://users.netaccess.co.nz/amv/
Traveller http://www.downport.com/amv/
 "What do you expect from a species who's females are
 always in heat" Ko of the Ilui clan on Humans and honour

------------------------------

Date: Sat, 2 Oct 1999 19:36:09 EDT
From: Sethkimmel@aol.com
Subject: Re: Traveller Versions

In a message dated 10/2/99 5:44:01 AM !!!First Boot!!!, wombat@premier.net 
writes:

<< (I have never looked at Books 7 or 8, so I don't know what utility they
 may have.) >>

I like 'em although people on the list said the merchie' rules in #7 were 
seriously screwed. Book #8 Robots is nice, although I think it's repeated 
somewhere (FF+E?)....

------------------------------

Date: Sat, 2 Oct 1999 21:25:15 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: Re TNE/Nth RFW

"Douglas E. Berry" <gridlore@pop.mindspring.com> writes:
>>5) HePLAR and the death of T-plates. I've said it before.
>
>Oddly enough, this was one of the few things i liked.
>
>With t-plates, ships are just magic caprpets that occassionly get boarded.
>With HePLAR, it started to feel like space travel.  You needed to pay
>attention your fuel state.  It also made p****y more likely, since a pirate
>could lurk near the gas giant and wait for prey that were on nearly empty
>tanks to glide in...

Well, I've no real objection to HePLAR and T-Plates co-existing (a la T4)
as it can lead to some interesting design decisions (especially if you
limit T-plates to 6G or so). I did object to the entire look and feel being
changed. (It was almost as if someone took my MacOS 8.5 system and I
switched on the next day to find Windows NT 4. Well, maybe not quite that
bad.)

Replacing 1 magictech device with another was annoying.

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Sat, 2 Oct 1999 20:20:13 EDT
From: Sethkimmel@aol.com
Subject: Re: Annic Nova

In a message dated 10/2/99 10:51:08 PM !!!First Boot!!!, 
gridlore@pop.mindspring.com writes:

<< The book doesn't mention fangs, just the coiled snake.  My take was that
 the child copied the caduceus from medical gear after the adults all fell
 sick. >>

makes you shudder to think what happened to the child after the adults all 
died. I hope it was quick and painless, but I always think about the child in 
Steven King's The Stand. He was the only immune in a small town. After the 
requisite candy and junkfood pig out, he wondered into the field to eat wild 
berries (was to young to cook for himself; I think he was about four or 
five...). He fell through an unmarked planked over dry well. He broke his 
legs and died of shock and exposure after a day or two, all alone at the 
bottom of the well...:-(

------------------------------

Date: Sat, 02 Oct 1999 18:39:41 -0600
From: cos 90 <cos90@powersurfr.com>
Subject: Re: Traveller versions

>OB Trav: What do you call the encyclopedia/travel guide in Your Traveller
>Universe that covers the worlds and how much detail does it given?  (I'm
>granting that no-one has actually produced such a volume!)

IMTU it's the Atlas Of The Imperium, which is of course in electronic 
format in the computer system aboard the PC's ship. What it contains
is full sector and subsector maps plus some details about each world 
therein, about a paragraph's worth -- it's these entries that appear
in my (GURPS) Traveller web site in the campaign adventure writeups. Of
course, I make it up as I need to. For the players, I have a hardcopy
of the 16 subsector maps in the Dagudashaag sector (where the campaign
takes place) with UWP writeups on each subsector page -- any details that
are needed, I either provide as needed, or occasionally make up on the
spot. :)

- -- g


     Glenn St-Germain  Edmonton, Alberta, Canada 
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn
        "There is no longer any normal to be"
                                 -- Gary Numan

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End of Traveller-digest V1999 #1154
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